Demo Update v.0.1.13 - “Walls, Rerolls, and 28 Songs of Chaos”
Torch of Shadows » Devlog





Highlights
- Elites behave. Their skills no longer spawn outside the arena; everything spawns inside walls like a law-abiding void creature.
- Reroll is in. Don’t like your upgrade options? Reroll right there in-run.
- Rarity is in. In-game upgrades now have rarity tiers with tuned weights—especially for Attack Power and Attack Speed.
Performance (a.k.a. the Big Chill)
- Ward Totem optimized; no more stutters when it lands.
- Corruption Trail / Radiant Trail refactored; heavy moments are smooth.
- Separation logic tuned for large crowds; CPU bonfires extinguished.
Audio & Music
- The run music was a lullaby. So we added ~28 dynamic tracks that rotate every run, plus 11 menu tracks that shuffle outside runs. Every session sounds fresh.
UX & Quality of Life
- Dash cooldown display bug after “cooldown down” effects—fixed.
- Reroll keyboard & gamepad placeholders—added, so you always know the inputs.
- “Having a bug? Reset the game” button—added for quick recoveries.
- ESC after win/lose now returns you cleanly (no more accidental pause tries).
- Critical hits got a shiny icon. Crunch meets clarity. Next updates will have critical hit chance and damage.
- Flask count is now 3. Also, Flask Cooldown Reduction was removed to keep resource timing crisp.
- Disclaimer & Ancient Bestiary open/close skip bugs—fixed.
Systems & Rewards
- Boss & Elite rewards: 2x XP and refreshed drop tables. Risk up, reward up.
- Main Upgrade early unlocks are now achievement-gated (earn it, keep it).
- Main Upgrade costs are higher; economy pacing is cleaner.
- Per-level scaling: previous +2% felt stingy, so we moved to +4% for better early-mid momentum—tempered by the new rarity weights to avoid late-game overflow.
Language & Text
- Percentage (%) formatting standardized across languages.
- In-game tooltips now update properly when you switch language.
- German pass completed. Umlauts are happy.
Lore & Collection
- Ancient Book/Bestiary added: enemies show as GIFs in-game; when new entries unlock, you’ll see a “Bestiary updated” toast on the right side. Knowledge is power (and cosmetics).
- itch.io demo is now live. Another doorway to the temple—mind the gravity.
TL;DR Patch Notes (one breath)
- Bugfix: Elites spawn inside walls
- Upgrade screen animations
- Reroll added
- Rarity added (AP/AS weights tuned)
- Ward Totem perf
- Corruption/Radiant Trail perf
- Separation perf
- Dash CD UI fix
- Reroll & gamepad placeholders
- “Reset game” button
- ESC exits end screens properly
- Crit icon
- Flask = 3, Flask CD reduction removed
- Boss/Elite = 2× XP + new drops
- Main Upgrade early unlocks via achievements
- Main Upgrade costs increased
- Per-level scaling to +4% with rarity balancing
- % formatting standardized
- Tooltips refresh on language change
- German localization pass
- Bestiary with GIFs + update toast
- itch.io demo live
That’s the batch! Try a few runs, abuse the reroll (responsibly), and tell us how the new music mix and rarity curve feel in the wild.
Guard the light. Bend the shadow.
Files
Torch of Shadows.zip 844 MB
6 days ago
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Torch of Shadows
| Status | In development |
| Author | Acthera Studios |
| Genre | Survival |
| Tags | 2D, Bullet Hell, Fast-Paced, Hack and Slash, Indie, No AI, Pixel Art, Roguelike, Singleplayer, Top down shooter |
| Languages | German, English, Spanish; Latin America, Estonian, French, Italian, Portuguese (Portugal), Turkish |
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